The companion CD provides users with all the sample files they need to complete all of the projects. Of course, readers will also learn how to take advantage of the new features of Flash CS3-the streamlined user interface, native support for Photoshop and Illustrator files, revamped drawing tools, new video encoding features, code editing enhancements, and much more. They'll also learn how to prepare and export their finished projects for Web and broadcast. From there, readers will learn how to work with vector and bitmap graphics create and edit symbols modify text and add interactivity with ActionScript 3.0 and incorporate animation, music, and sound to their projects. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames. Lesson 6: LIP SYNCING TO A VOICE TRACK (56 min)ģ.This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS3. Adding More Tweens Using the Onion Skin Tool Manually Tweening with the Onion Skin Toolģ. Exploring Walk Cycles Using a Stick FigureĢ. Lesson 4: CHARACTER CONSTRUCTION (47 min)ġ. Making Minor Adjustments to the Animation Keyframing Pivot Points to Set Up a Dance Poseĩ. Changing the Layout for More Screen SpaceĨ. Exploring the Parts of the Mannequin FileĢ. Adding Follow Through to the Motion of the BallĦ. Squashing a Ball with the Transform ToolĤ. Classic Bouncing Ball Animation TechniqueĢ. Lesson 2: SQUASHING & STRETCHING (41 min)ġ. Making an Iris Mask to Reveal the Animation Duplicate the Animation & Use Edit Multipleġ4. Using the Fish Movie Clip to Make a New Fishġ3. Animating the Fish Floating in the Aquariumġ2. Using Envelope Distort & Creating a Shape Tweenġ1. Using the Skew Tool to Animate Fish Finsġ0. Grouping Parts of the Fish & Distributing to Layersĩ. Setting Up the Stage & Previewing the Test MovieĨ. Animating a Graphic: Making the Lobster Waveĥ. Importing an Illustrator File into FlashĤ. Comparing Movie Clips & Graphic Symbolsġ. Adding More Tweens & Using a Blend OptionĢ. He also works closely with major multimedia studios helping integrate dynamic media solutions.ġ0. His seminars for designers and animators focus on productivity, animation skills, and advanced navigation techniques. John has been teaching since the 1st version of Flash. John Ulliman is an Adobe Authorized Instructor and Certified Expert for the Creative Suite of tools, and principal of his own project development company. * Build your own characters and set up advanced animations like walk cycles and lip sync. * Learn how to apply traditional animation techniques like squash and stretch or anticipation to your characters. * Understand Easing controls – from the basic easing to the advanced custom easing feature. * Discover how to nest your animations using multiple timelines for more advanced movement and control. * Go beyond the basics of Shape and Motion Tweens taking a look at all the properties of both.
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